Chucklefish Games On Twitter: Stardew Valley Is Now Available For Mac
Stardew Valley creator Eric Barone promises that the version of Stardew Valley for iOS is the “full game, not a cut down version” like some PC games are when they make their way to iOS. Stardew Valley has been likened to Harvest Moon and is a popular RPG that sees you take over your grandfather’s farm and run its operations. “Move to the countryside, and cultivate a new life in this award-winning open-ended farming RPG! Featuring over 50+ hours of content,” the app description reads. If you’re already heavily invested in the PC version of Stardew Valley, you can transfer your saved data to ease the transition.
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Here is the full feature list for Stardew Valley on iOS:. Apple ios 9 jailbreak news: pangu rolls out jailbreak tool for mac free. Supports iPhone and iPad gaming, just make sure to check on the App Store page whether the game is compatible with your iOS version. It’s the full game, not a cut down version, and plays almost identically to all other versions. The main difference is that it has been rebuilt for touch-screen gameplay on iOS (new UI, menu systems and controls). £7.99 / $7.99 / 8,99 € with no in-app purchases. Includes 1.3 single player content, such as the Night Market, but not Multiplayer.
Chucklefish Games On Twitter: Stardew Valley Is Now Available For Mac 2017
PC players can transfer their save data to the iOS version via iTunes – but make sure to always back up your save data first! Mods are not supported, and any save data transferred containing mods may cause compatibility issues. You can download. Notably, there are no in-app purchases whatsoever, which means you get the full game at the initial purchase price.
Have you given Stardew Valley on iOS a chance yet? If so, let us know what you think down in the comments!
Move to the countryside, and cultivate a new life in this award-winning open-ended farming RPG! With over 50+ hours of gameplay content and new Mobile-specific features, such as auto-save and multiple controls options.Winner of the Golden Joysticks' Breakthrough Award.Nominee of Game of the Year 2017 - BAFTA Games Awards. BUILD THE FARM OF YOUR DREAMS: ■ Turn your overgrown fields into a lively and bountiful farm ■ Raise and breed happy animals, grow a variety of seasonal crops and design your farm, your way ■ Customize your farmer and home! What's New in This Version Fixes fishing and silo bugs from last update New control system options and improvements:. Virtual joystick, invisible joystick options. Action / attack button option. Auto-Attack - targeting improved to always face the nearest foe.
Easier to flee from monsters. Joypad adjuster tool - complete customization of your onscreen controls. MFi controller support. Slide toolbar up and down to access whole inventory Stability improvements particularly in mines Game auto-saves so you can continue where you left off even if you kill the app or the device unloads it.
Game saves optional backup each time you exit an area Other bug fixes.does not save during festivals/cutscenes. Only ‘end of day’ saves can be loaded to/from other platforms. 1.04 Nov 13, 2018. New control system options and improvements:. Virtual joystick, invisible joystick options.
Action / attack button option. Auto-Attack - targeting improved to always face the nearest foe. Easier to flea from monsters. Joypad adjuster tool - complete customization of your onscreen controls. MFi controller support. Slide toolbar up and down to access whole inventory Stability improvements particularly in mines Game auto-saves so you can continue where you left off even if you kill the app or the device unloads it.
Game saves optional backup each time you exit an area Other bug fixes.does not save during festivals/cutscenes. Only ‘end of day’ saves can be loaded to/from other platforms. 1.03 Oct 30, 2018. Tessa Fox, I love this game, minor changes needed for best experience I do adore this game, I have played it on my friends switch for hours on end after them went to bed and even when they were awake. When I herd it was coming to mobile I was stoked, I immediately preordered and the moment it was out I was downloading. I began to play and noticed differences in controls, when I started playing there were three things I would change.
Not having to switch between tools, it was in the right place it’s a wonderful mechanic, until your trying to water your crops and you accidentally use your pickaxe and destroy it. Smaller screen, once again in the right place a smaller screen smaller window right? As someone who likes to see more especially with such vast spaces like the woods a bigger area that you can see is preferred, if there were perhaps an option to scale this in any way that would be perfect.
Some things take more time, compared to the switch at least. One of the things I loved about the switch was just being able to throw things into the deposit box. When I noticed this ability had been removed I was saddened partly due to inside jokes but mainly because it saved time being able to run by and throw things was easier then having to open a menu and select from there. Anyway those are just three small things I would be so happy if were changed but these things wouldn’t keep me from this game ever. It’s such a fun and immersive game that just steals your attention, it’s fantastic. Tessa Fox, I love this game, minor changes needed for best experience I do adore this game, I have played it on my friends switch for hours on end after them went to bed and even when they were awake.
When I herd it was coming to mobile I was stoked, I immediately preordered and the moment it was out I was downloading. I began to play and noticed differences in controls, when I started playing there were three things I would change. Not having to switch between tools, it was in the right place it’s a wonderful mechanic, until your trying to water your crops and you accidentally use your pickaxe and destroy it. Smaller screen, once again in the right place a smaller screen smaller window right? As someone who likes to see more especially with such vast spaces like the woods a bigger area that you can see is preferred, if there were perhaps an option to scale this in any way that would be perfect.
Some things take more time, compared to the switch at least. One of the things I loved about the switch was just being able to throw things into the deposit box. When I noticed this ability had been removed I was saddened partly due to inside jokes but mainly because it saved time being able to run by and throw things was easier then having to open a menu and select from there.
Anyway those are just three small things I would be so happy if were changed but these things wouldn’t keep me from this game ever. It’s such a fun and immersive game that just steals your attention, it’s fantastic.
JenniPoP, Great, still some bugs I’ve got the played this game for a while on my Mac and love it. Moving it to iOS is amazing, as I rarely have time to sit down with my computer and play, so getting a day or two in here and there in between real life is GREAT! However, there’s still a few bugs. The Spring Easter Egg hunt was a bust, it wouldn’t let me collect any eggs! I saw them everywhere, but I couldn’t click on them or walk through them, they just stayed. The controls take a little getting used to, and battling in the mines isn’t very user friendly with the controls.
It definitely doesn’t work like a point and click on the computer. I’m glad they’ve added the ability to aim your cast when fishing, as sometimes the bubbles appear on a diagonal from any standing point with no way to reach them!
Hopefully this helps. I am happy to see this game mirrors the full version in every way (so far), as I’ve been a huge fan for ages! There hasn’t been any real games like this for iOS so I’m ecstatic! Please just fix the Easter Egg Hunts, and make the battle controls a little more accurate! Auto-fighting is terrible, you can’t back away because you get hit, however slime balls just do constant damage while you auto swing at the wrong time.
Manual isn’t much better, as it seems to have a lag, unlike the point and click of the Mac version. JenniPoP, Great, still some bugs I’ve got the played this game for a while on my Mac and love it. Moving it to iOS is amazing, as I rarely have time to sit down with my computer and play, so getting a day or two in here and there in between real life is GREAT! However, there’s still a few bugs. The Spring Easter Egg hunt was a bust, it wouldn’t let me collect any eggs! I saw them everywhere, but I couldn’t click on them or walk through them, they just stayed.
The controls take a little getting used to, and battling in the mines isn’t very user friendly with the controls. It definitely doesn’t work like a point and click on the computer. I’m glad they’ve added the ability to aim your cast when fishing, as sometimes the bubbles appear on a diagonal from any standing point with no way to reach them! Hopefully this helps.
I am happy to see this game mirrors the full version in every way (so far), as I’ve been a huge fan for ages! There hasn’t been any real games like this for iOS so I’m ecstatic! Please just fix the Easter Egg Hunts, and make the battle controls a little more accurate! Auto-fighting is terrible, you can’t back away because you get hit, however slime balls just do constant damage while you auto swing at the wrong time.
Manual isn’t much better, as it seems to have a lag, unlike the point and click of the Mac version. Tenpura, Awesome, but Flawed Don’t get me wrong, I love this game!
I have hundreds of hours on the Steam version and I was so hyped for a mobile version coming out. I like how they didn’t produce a washed down version of Stardew Valley and kept it fundamentally the same.
But, the controls need to be updated. It’s tapping and holding down to move and use your items. This creates a weird combination of the two especially when you’re fighting in the mines. Your hand is blocking your view of your energy and health bar when you want to mine something, fight, or move somewhere.
The slimes are attacking you and it’s hard to fight back given the current controls. The auto fighting option doesn’t help whatsoever. It seems to make it even worse, in my opinion. I suggest adding joystick or buttons of some kind like in RPGs for moving and using items. If the developers don’t like the idea of having that as the automatic controls, there should at least be an option for it.
Maybe it’s an iPad thing, but the fishing mini game is so small. It takes up less than half of my screen and is hard to manage. Even the tutorial for the fishing was difficult because of that. I’m sure after a new update comes, all will be fixed and I can’t wait for that. I’ll also change my review to reflect what it is currently. I hope this helps somewhat and if anyone is actually reading this, thank you for your time.
Tenpura, Awesome, but Flawed Don’t get me wrong, I love this game! I have hundreds of hours on the Steam version and I was so hyped for a mobile version coming out. I like how they didn’t produce a washed down version of Stardew Valley and kept it fundamentally the same. But, the controls need to be updated. It’s tapping and holding down to move and use your items. This creates a weird combination of the two especially when you’re fighting in the mines. Your hand is blocking your view of your energy and health bar when you want to mine something, fight, or move somewhere.
The slimes are attacking you and it’s hard to fight back given the current controls. The auto fighting option doesn’t help whatsoever.
It seems to make it even worse, in my opinion. I suggest adding joystick or buttons of some kind like in RPGs for moving and using items. If the developers don’t like the idea of having that as the automatic controls, there should at least be an option for it. Maybe it’s an iPad thing, but the fishing mini game is so small. It takes up less than half of my screen and is hard to manage.
Even the tutorial for the fishing was difficult because of that. I’m sure after a new update comes, all will be fixed and I can’t wait for that. I’ll also change my review to reflect what it is currently. I hope this helps somewhat and if anyone is actually reading this, thank you for your time.